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It also greatly reduces bullet damage, making it about less than 1 HP per bullet. The Super Spy in Spy Hunt has an astounding 500 AP, which can protect from explosives, melee, and fire. Because your life is actually dependent on your AP, it really does have its value in those particular game modes. More often than not, when you die, you will still have a lot of AP remaining (because it practically did nothing).Ī "glimpse" of true AP can be seen when playing as a Spy in Spy Hunt, or an Infected in Quarantine. Most of the time, damage will still "penetrate" your armor and kill you regardless, as AP offers practically NO damage resistance to explosives and melee, no protection from head or backshots, and a very slight damage reduction against bullets. Though it supposedly reduces damage, the actual amount is very minimal compared to that of certain vests, or even in real life.
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Unfortunately, AP isn't as effective in Combat Arms as it should be.
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Unfortunately, AP cannot protect players from explosive and melee-based attacks meaning enemies can bypass your "armor" and kill you without regardless of AP. On the other hand, protective vests often encumber you and greatly deplete your speed and mobility. The amount of damage reduction is also dependent on the player's Vest Light Vest-users (who have less protection) will have a minimal amount of damage transferred to AP, Medium Vest-users (with a standard amount of protection) will have a decent amount transferred, and Heavy Vest-users (with a large amount of protection) will have great amount transferred, and so on.īasically, a better vest equals a higher chance of "tanking" a shot. AP will "absorb" damage from bullets and projectiles, but only up to a certain amount.
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